Help & guides.
How to host a match, use a bot lobby, and fix common problems.
How to host a custom match
Set up the lobby here, then join it from Fortnite with your custom key.
Read guideHow to request a bot lobby
Find your Fortnite account first, then follow the assigned bot's instructions.
Read guidePosting and arranging sprite trades
The board connects players. Collections are entered by users; the site does not verify inventory or perform an exchange.
Read guideEarning free VIP and queue skips
Rewards are based on qualified referrals, not visits or link clicks.
Read guideHosting a custom match+
Open Host a match. Pick an available mode, your region, and a key. Request hosting and wait for your session to be ready. Share the key, mode, and region with your players. Once everyone has queued in Fortnite, press Start game before your hosting timer ends.
Getting a bot lobby+
Enter your exact username and choose Epic, PlayStation, or Xbox. Check the account returned by verification, then request a bot. Follow the session instructions to accept its friend request and invite it to your party. Choose an available non-ranked Battle Royale mode and ready up.
My key isn't working+
Check that all players use exactly the same key, mode, and matchmaking region. Wait until the website shows your custom lobby is ready. If the session expired or failed, request a new lobby before trying again.
The bot isn't readying up+
Make sure you invited the assigned bot and everyone in your party is ready. Use one of the supported modes. Give the party a moment to update after changing settings. Repeated ready or mode changes can trigger a cooldown.
Trading sprites+
Post the sprites you offer and what you want in return. Accepting opens a private conversation where you can agree on the details and request one shared lobby. Complete the swap in Fortnite, then both confirm it on the site. Collections are entered by users.
Queues and free VIP+
Available accounts serve waiting requests. Queue skips come first, then VIP, then regular requests. After three priority allocations, a regular request gets a turn. No skip interrupts someone already playing.